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Change the blur method from “Ring” to “Linear” and set the blur value to relatively low so that the effect is quite subtle. Apply this filter, and you get the…

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How to draw a realistic airplane (part 3)

Change the blur method from “Ring” to “Linear” and set the blur value to relatively low so that the effect is quite subtle. Apply this filter, and you get the mechanism for fixing the propeller blades in motion:
Select the rectangular area around the center of the blade attachment mechanism

Use “Radial Blur” with a relatively low value, the blur method is “Ring”

Apply Radial Blur to create the illusion of movement of the blade attachment mechanism
Step 3
Now we can add the blades themselves. They rotate faster than the central part of the fastening mechanism, so the blur effect should be stronger.

Using a soft brush of light gray color, draw a sharp elongated figure of the rotating blades. Then add a rectangular selection around it. Select the Radial Blur filter, and repeat the previous steps, but this time set a much higher value to enhance the effect.

After that, erase the part of the propeller that overlaps the mechanism for fastening the blades, as well as correct other elements with a soft brush:
Use a relatively soft brush and roughly draw a sharp elongated shape of the rotating blades

Add a selection that completely covers the propeller blades and reopen the Radial Blur dialog box. Apply the “Ring” blur method, but this time with a much higher value

Erase the parts of the blurry blades that overlap the attachment mechanism and use a soft brush with 100% opacity to adjust the edges of the blades
12. Adding and finalizing other details
Step 1
Now we need to refine the other elements of the R-26 case. Add red and white stripes on the tail wheel, while making sure that the number of stripes strictly matches the original. Now combine the layers that make up the fairing of the chassis and the wheel itself, and duplicate this layer.

Place the duplicate below all other layers of the P-26. Thus, we created a second wheel located further. Darken the fairing of the far wheel so that it differs from the near wheel. Using the same techniques that we used to create the front wheel, draw a small rear wheel located under the tail and its leg:
Place the duplicate chassis below all other existing layers and make it darker. Also add red stripes on the tail and draw the rear wheel
Step 2
The top of the fuselage is too dark and deep blue. Therefore, select a soft brush with low opacity and paint the top edge of the fuselage with a greenish-blue tint, as if bright sunlight is falling on it. The upper parts below the clouds will also reflect a large amount of light. Therefore, lighten them accordingly:
To show sunlight illuminating the top of the fuselage, brighten this area
Step 3
Now we can add other aircraft details. Such as the front radio mast and tail steering cable:
Add a front radio mast and a tail rudder cable connecting the cockpit and the tail of the aircraft
13. Additional identification marks
Such aircraft were marked with the number and image of the head of an Indian on the back of the fuselage. These elements were often applied with a very low level of accuracy. Therefore, the elements you draw should also look accordingly:
Add a number and a symbol over which the head of the Indian will be applied; keep in mind that elements are applied to the fuselage, whose surface is uneven

Draw the head of the Indian, while trying to make the image look rough, as it was in reality

In the layer located under the preliminary sketch layer, apply the colors of the coloring of the head of the Indian
14. Aircraft skin details
Step 1
Now we move on to finalizing the aircraft skin. Using various small soft brushes, add areas of specular highlights on the illuminated side of metal surfaces:
Add specular highlights on the lit side of metal surfaces and dents on the skin of the aircraft
Step 2
On a new layer, located above the skin layer of the aircraft, but below the layers of the wings and other elements of the body, draw several longitudinal depressions with soft edges. They will depict the gaps between the stiffeners of the aircraft frame under thin metal skin.

Also draw darker depressions that will represent the edge of the flaps. And at the end add the markings on the bottom of the wing:
Add hollows at the rear of the fuselage, flap edges and markings on the underside of the wing
15. Background refinement
Step 1
Now we will pay attention to the clouds and the surface of the lake. First, we will increase the detail of the clouds and make the clouds located at the bottom of the image almost white. As a result, the plane, painted in light blue tones, looks too contrasted against their background.

To fix this, erase some of the clouds so that the surface of the lake appears under them:

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