How to draw a realistic airplane (part 2)
Next, duplicate the circle, paint over black and resize it so that the new circle fits into the outer ring of the gray circle. Then duplicate the black circle again. Resize the copy so that it is slightly smaller than the black circle.
While holding down the Ctrl key, click on the thumbnail of the layer of the last circle to create a selection outline. Without touching the outline, delete the layer with which it was created, and then select the larger, darker circle below. Now press the Delete key to delete the center of the circle and leave only the ring. Repeat this process until you have created all the rings.
Having created all the wheel circles, as in the image of a real airplane, block the layers that make up the landing gear. After that, use a soft round brush to add simple shadows and small areas of rust, as shown in the figure:
Use the Free Shape tool to pre-shape the chassis
Using duplicate circles and then removing their center parts, create several rings
Create several different rings as shown in the image from the working materials.
For each layer, add simple shadows and small patches of rust in turn.
10. Adding crossbars
Next, we need to draw the crossbars – steel cables that are stretched between the fuselage and the fairings of the wheels and wings.
On a new layer, draw white cables and their mounting holes, focusing on the image of working materials. After that, add the connecting jumpers between the cables, and erase them at the places where they intersect with the cables.
Having created all the elements, enable the option “Save transparent pixels” for the cable layers and add a shadow for the cables below the wing:
Add steel girders and their mounting holes. Add also a chrome rivet finish
Add jumper wires between the crossbars and erase the areas where they intersect with the crossbars
Turning on the Save Transparent Pixels option, add a chrome reflection for the crossbars located above the wing.
11. Adding a propeller
Now go to the propeller. Draw a dark mounting plate over the white motor pulley in the center, as well as several mounting bolts. You can draw one layer of the bolt, and the rest just duplicate.
Next, draw a mechanism to which the propeller blades are attached. Since it has complex geometry, draw it at a very large scale. Place a cylindrical device on top of it, use a soft brush of a color similar to plastic to create it. At the top of the cylinder add a strip of specular highlight.
After that, add another small cylinder, which is part of the blade rotation control system:
Add a flat mounting plate and bolts to secure it to the engine pulley
Draw a mechanism for attaching propeller blades, including bolts that hold its two halves together
Add a cylindrical center
And finally, on a new layer, located above the layers of other elements, draw a round short cylindrical device
Rotating blades need to be painted with a high degree of blur so that the image looks dynamic and realistic. To do this, use the Radial Blur filter.
Combine all layers of the propeller mechanism into one, with the exception of parts that remain stationary. For example, a mounting plate and its bolts. Then create a rectangular selection around the blade attachment mechanism and apply Radial Blur with the settings shown in the figure below.